#include "mycoin.h"
#include<Qdebug>

//MyCoin::MyCoin(QWidget *parent) : QPushButton(parent)
//{


//}
MyCoin::MyCoin(QString btnImg)
{
    QPixmap pix;
    bool ret=pix.load(btnImg);
    if(!ret)
    {
        QString str = QString("图片%1加载失败").arg(btnImg);
        qDebug()<<str;
                  return;
    }
    this->setFixedSize(pix.width(),pix.height());
    this->setStyleSheet("QPushButton(border:0px;)");
    this->setIcon(pix);
    this->setIconSize(QSize(pix.width(),pix.height()));

    //初始化定时器对象
    timer1=new QTimer(this);
    timer2=new QTimer(this);
    //监听正面翻反面的信号，并且翻转金币
    connect(timer1,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str=QString(":/res/Coin000%1").arg(this->min++);
        pix.load(str);
        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton(border:0px;)");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));
        //判断 如果翻完了，将min重置为1
        if(this->min>this->max)
        {
            this->min=1;
            isAnimation=false;
            timer1->stop();
        }
    });
    //监听反面翻反面的信号，并且翻转金币
    connect(timer2,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str=QString(":/res/Coin000%1").arg(this->max--);
        pix.load(str);
        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton(border:0px;)");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));
        //判断 如果翻完了，将min重置为1
        if(this->max<this->min)
        {
            this->max=8;
            isAnimation=false;
            timer2->stop();
        }
    });
}

void MyCoin::mousePressEvent(QMouseEvent *e)
{
    if(this->isAnimation)
    {
        return;
    }
    else
    {

        QPushButton::mousePressEvent(e);
    }
}

//改变正反面标志的方法
void MyCoin::changeFlag()
{
    //如果是正面 翻成反面
    if(this->flag)
    {
        //开始翻反面的定时器
        timer1->start(30);
        isAnimation=true;//开始做动画
        this->flag=false;

    }
    else//反面翻正面
        {
        timer2->start(30);
         isAnimation=true;//
        this->flag=true;
    }
}
